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Improved weak side defender coverage in front of the net. Fixed a case where puck carriers could split the defensemen while the defenders switched their coverage on the rush. Improved some Defensive AI gap control cases while defending against the rush. Fixed an issue where the goalie would sometimes spin when attempting an on ice cover. General tuning for how the ai goalie tracks the puck.
Reduced the chance of the AI goalie triggering a preemptive desperation save when they still have time to get back into position.
Improvements to save selection for Human goalies. Tuned Goalie redirects to avoid some rare collisions where they could redirect the puck off themself. Various goalie save animation improvements.
Added glove down butterfly proximity for old school goalie stances. Animation improvements to various goalie stances. Fixes to pass blocks where the puck was able to get under/through the stick. Fixed some cases where collisions along the boards were leading to either no hit reaction or a smaller reaction than expected. Fixed various cases where players would lose the puck unintentionally when blending between animations. Various post whistle and scrum player alignment fixes. Fixed a case where stick on stick contact wasn’t being recognized.
Fixed a case where players were unable to get back on the ice after taking coincidental roughing penalties. Fixed some cases where reviewed goals were overriding goalie interference situations. Fixed a few specific pickups where tall players were having trouble picking up the puck. Fixes for pickup consistency while the puck is around the net and goaltenders. Fixed a specific case where a penalty shot was called despite the player not having a clean break. Updated shot quality impact for shots that are taken from non-ideal shot locations (reaching and shots in tight to the body).