The gravity gloves are made to be satisfying to use in VR, the gravity gun is what makes more sense for fun out of VR.
A majority of puzzles in this games are designed around having dual 6 degree of freedom inputs (your hands, that can move in any which way).
Decoupling aim from where you’re looking allows for some neat tactics including shooting/throwing around corners.
Digging through shelves for ammo and whatnot is surprisingly engaging in VR, out of VR all the key items would just be obfuscated behind hard to interact with objects.
Fewer smarter enemies work well in VR, out of VR these pose no threat as you dink their heads with mouse-input precision.
Reloading where you have to physically go through the motions is a skill based activity and takes time, hitting the R key does not.